Fix tangent problem for model with multiple uv
Recently I encountered a wierd normal shading issue, as shown in image. Turn out it caused by incorrect tangent. Normally, tan
Interior mapping with fake strcture and layered fuzzy glass
https://youtu.be/tBy5q4oOeDA Good old Interior mapping with some extra step. This kind of building structure is most common fo
Multi-layer moss/fur effect
This article is based on this method: https://polycount.com/discussion/130038/ryse-moss-tutorial As in the tutorial, the naive
Fake tanslucent with unlit material
Translucency is very costy for mobile game, ususally not advised to use. Although artist would often insist using them. One tr
Material experiment
Procedural Wavy effect with depth Fake 3d cube, actually just bump offset variant Fake jade effect with unlit shader, using ob